weatherless...................47.95928% sun...........................39.04786% balance.......................28.68514% offense.......................28.45722% hyperoffense..................24.99231% rain..........................19.91731% multiweather..................11.64746% semistall..................... 9.83094% stall......................... 8.03439% sunoffense.................... 7.78622% sand.......................... 4.52869% choice........................ 2.05856% batonpass..................... 1.88716% sandstall..................... 1.49669% sunstall...................... 0.92136% monotype...................... 0.84121% rainoffense................... 0.79197% rainstall..................... 0.49648% monoflying.................... 0.25163% hail.......................... 0.20312% monoground.................... 0.18840% trapper....................... 0.16855% mononormal.................... 0.13106% dragmag....................... 0.11586% voltturn...................... 0.08621% monopsychic................... 0.07891% monodark...................... 0.04850% monodragon.................... 0.04155% monowater..................... 0.03373% gravity....................... 0.02951% monograss..................... 0.02266% monoice....................... 0.02096% monosteel..................... 0.02067% monobug....................... 0.01420% monorock...................... 0.01340% monofairy..................... 0.01207% monoghost..................... 0.00970% sandoffense................... 0.00939% monofire...................... 0.00606% monopoison.................... 0.00581% monoelectric.................. 0.00537% hailoffense................... 0.00524% trickroom..................... 0.00471% monofighting.................. 0.00342% tailwind...................... 0.00077% tricksun...................... 0.00014% tricksand..................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.048) |## -2.0|############## |################### -1.0|######################## |############################## 0.0|############################# |############################## +1.0|#################### |############ +2.0|###### |## +3.0|###### |# more negative = more offensive, more positive = more stall one # = 0.51%