weatherless...................68.38356% offense.......................46.96918% balance.......................39.36092% sun...........................12.64828% sand.......................... 8.08786% rain.......................... 7.74732% hyperoffense.................. 7.12299% trickroom..................... 6.21488% hail.......................... 5.37204% semistall..................... 4.57461% monotype...................... 4.14609% tailwind...................... 2.71014% voltturn...................... 2.47460% multiweather.................. 2.06595% stall......................... 1.97230% tricksun...................... 0.84000% monoice....................... 0.71230% sunoffense.................... 0.60162% monowater..................... 0.48811% trickhail..................... 0.45122% sandstall..................... 0.39446% monoelectric.................. 0.34622% choice........................ 0.34338% monopsychic................... 0.33203% monopoison.................... 0.31784% batonpass..................... 0.31500% monorock...................... 0.31216% mononormal.................... 0.29230% sandoffense................... 0.25824% monofire...................... 0.25824% monodark...................... 0.23838% tricksand..................... 0.23270% monograss..................... 0.17878% monoghost..................... 0.16176% monodragon.................... 0.12487% monoflying.................... 0.11068% sunstall...................... 0.09932% rainoffense................... 0.09932% monofairy..................... 0.09365% monobug....................... 0.09081% hailoffense................... 0.07946% rainstall..................... 0.05959% hailstall..................... 0.05676% dragmag....................... 0.04824% monosteel..................... 0.03689% monofighting.................. 0.03689% monoground.................... 0.02554% gravity....................... 0.00851% Stalliness (mean: -0.046) -2.0|# |# -1.5|### |##### -1.0|############ |################### -0.5|####################### |############################## 0.0|########################### |############################ +0.5|################## |############ +1.0|######### |### +1.5|## |# +2.0|# | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.52%