weatherless...................64.49363% offense.......................46.96170% balance.......................40.25781% sun...........................13.95967% sand.......................... 8.98516% rain.......................... 8.96944% trickroom..................... 7.35406% hyperoffense.................. 6.37357% hail.......................... 5.75818% monotype...................... 4.49393% semistall..................... 4.34930% tailwind...................... 3.70388% voltturn...................... 3.18714% stall......................... 2.05762% multiweather.................. 2.04879% tricksun...................... 1.14995% monoice....................... 0.92226% trickhail..................... 0.71746% sunoffense.................... 0.56210% sandstall..................... 0.46667% monowater..................... 0.46018% monoelectric.................. 0.40608% monopsychic................... 0.35815% mononormal.................... 0.35597% monorock...................... 0.34523% choice........................ 0.34103% monopoison.................... 0.33828% tricksand..................... 0.29842% monodark...................... 0.26915% sandoffense................... 0.24570% monofire...................... 0.23979% monograss..................... 0.18546% monoghost..................... 0.11877% rainoffense................... 0.11452% monodragon.................... 0.10911% monofairy..................... 0.10626% monobug....................... 0.09955% monoflying.................... 0.09184% hailoffense................... 0.08787% batonpass..................... 0.08624% sunstall...................... 0.08173% rainstall..................... 0.04522% monofighting.................. 0.03744% monosteel..................... 0.03314% dragmag....................... 0.03255% monoground.................... 0.02325% hailstall..................... 0.00832% gravity....................... 0.00597% Stalliness (mean: -0.031) -2.0| |# -1.5|### |#### -1.0|########### |################## -0.5|##################### |############################## 0.0|######################### |############################# +0.5|################## |########### +1.0|######### |### +1.5|# |# +2.0| |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.53%