weatherless...................55.55304% offense.......................46.09951% balance.......................44.55458% sun...........................17.27841% rain..........................14.40424% trickroom.....................10.93412% tailwind...................... 7.88613% sand.......................... 7.68821% hail.......................... 7.59485% voltturn...................... 4.98779% semistall..................... 3.34692% monotype...................... 3.25603% hyperoffense.................. 3.21024% tricksun...................... 2.97336% stall......................... 2.78875% multiweather.................. 2.50668% trickhail..................... 2.13836% monoice....................... 1.43735% monoelectric.................. 0.49722% choice........................ 0.42179% tricksand..................... 0.41707% sandstall..................... 0.28232% sandoffense................... 0.27563% sunoffense.................... 0.25628% monorock...................... 0.24677% monowater..................... 0.20213% monopsychic................... 0.19975% rainoffense................... 0.12254% monofairy..................... 0.10818% monograss..................... 0.09704% mononormal.................... 0.09059% monofire...................... 0.06901% monodark...................... 0.06298% monopoison.................... 0.05219% hailoffense................... 0.04974% monobug....................... 0.04202% monoground.................... 0.03815% monoflying.................... 0.03168% monoghost..................... 0.03104% monofighting.................. 0.02934% monosteel..................... 0.01273% monodragon.................... 0.01075% rainstall..................... 0.01051% dragmag....................... 0.00450% batonpass..................... 0.00263% sunstall...................... 0.00041% gravity....................... 0.00009% hailstall..................... 0.00000% Stalliness (mean: 0.032) -2.0| |# -1.5|## |# -1.0|############# |############### -0.5|############### |######################### 0.0|######################## |############################## +0.5|################ |####### +1.0|########## |## +1.5|# |# +2.0| |# +2.5| |## more negative = more offensive, more positive = more stall one # = 0.60%