balance.......................51.26864% weatherless...................48.25771% offense.......................45.04440% sun...........................21.00427% rain..........................19.29509% trickroom.....................12.34592% hail..........................10.19157% voltturn...................... 8.67680% tailwind...................... 7.23419% tricksun...................... 6.00233% sand.......................... 4.55378% trickhail..................... 3.34886% multiweather.................. 3.30101% semistall..................... 2.25790% monotype...................... 1.22629% hyperoffense.................. 0.72787% stall......................... 0.70119% monoice....................... 0.58840% tricksand..................... 0.26087% sandstall..................... 0.14806% monorock...................... 0.11670% monoelectric.................. 0.10749% choice........................ 0.07508% sunoffense.................... 0.07466% rainoffense................... 0.06378% monoground.................... 0.06211% monograss..................... 0.06162% monofairy..................... 0.05729% monopsychic................... 0.05559% monowater..................... 0.05194% monoflying.................... 0.03619% sandoffense................... 0.03485% monofire...................... 0.02162% monodark...................... 0.01976% mononormal.................... 0.01831% monofighting.................. 0.01546% hailoffense................... 0.01432% monoghost..................... 0.01006% monobug....................... 0.00302% monopoison.................... 0.00045% rainstall..................... 0.00038% monosteel..................... 0.00026% monodragon.................... 0.00015% batonpass..................... 0.00012% dragmag....................... 0.00009% sunstall...................... 0.00003% gravity....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.045) -2.0| | -1.5| | -1.0|############# |##### -0.5|######## |####################### 0.0|#################### |############################## +0.5|######## |##### +1.0|############ |# +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.78%