weatherless...................75.80869% offense.......................44.58898% balance.......................31.11545% hyperoffense..................13.33685% sand.......................... 9.60178% voltturn...................... 8.39973% rain.......................... 6.91372% sun........................... 6.87705% semistall..................... 5.50307% stall......................... 5.45564% monotype...................... 2.76368% hail.......................... 2.33330% trickroom..................... 1.59354% multiweather.................. 1.49378% sandoffense................... 0.75600% sunoffense.................... 0.74602% choice........................ 0.49578% dragmag....................... 0.38977% sandstall..................... 0.33356% rainoffense................... 0.32416% monowater..................... 0.31623% hailoffense................... 0.30623% monobug....................... 0.26339% monofire...................... 0.25746% monofighting.................. 0.24137% mononormal.................... 0.19762% monosteel..................... 0.17730% monopsychic................... 0.15255% monoflying.................... 0.14035% sunstall...................... 0.13992% monodragon.................... 0.13447% monoice....................... 0.13367% monodark...................... 0.12615% monopoison.................... 0.12367% monoghost..................... 0.11263% tailwind...................... 0.10726% monoelectric.................. 0.10536% monograss..................... 0.09784% monofairy..................... 0.09629% monorock...................... 0.09556% monoground.................... 0.07069% tricksun...................... 0.05660% rainstall..................... 0.03914% tricksand..................... 0.02123% gravity....................... 0.01963% trickhail..................... 0.01948% hailstall..................... 0.01554% trapper....................... 0.01088% trickrain..................... 0.00847% allweather.................... 0.00452% swagplay...................... 0.00150% fear.......................... 0.00020% Stalliness (mean: -0.053) -2.0|# |######## -1.0|################### |############################# 0.0|############################## |################### +1.0|######### |#### +2.0|## |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.80%