weatherless...................77.92369% offense.......................38.01229% balance.......................31.85162% voltturn......................14.70416% hyperoffense..................12.55775% stall.........................10.23363% sand.......................... 9.28477% semistall..................... 7.34472% sun........................... 6.61388% rain.......................... 6.59120% trickroom..................... 1.76659% multiweather.................. 1.39851% hail.......................... 0.99930% sunoffense.................... 0.81310% sandstall..................... 0.69372% sandoffense................... 0.48099% monotype...................... 0.25760% dragmag....................... 0.23413% sunstall...................... 0.14346% hailoffense................... 0.13800% rainoffense................... 0.13518% rainstall..................... 0.13012% choice........................ 0.11102% monofire...................... 0.10197% tricksun...................... 0.09908% gravity....................... 0.05157% monowater..................... 0.03990% monobug....................... 0.02029% trickhail..................... 0.01962% mononormal.................... 0.01824% monosteel..................... 0.01746% tailwind...................... 0.00933% monofighting.................. 0.00932% monodark...................... 0.00722% monoflying.................... 0.00720% monoice....................... 0.00631% monofairy..................... 0.00589% trickrain..................... 0.00534% monopsychic................... 0.00501% monopoison.................... 0.00474% hailstall..................... 0.00454% monograss..................... 0.00432% monodragon.................... 0.00426% monoghost..................... 0.00236% monoground.................... 0.00193% monorock...................... 0.00153% monoelectric.................. 0.00094% trapper....................... 0.00092% tricksand..................... 0.00059% allweather.................... 0.00004% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.125) -2.0|# |########## -1.0|################ |############################ 0.0|############################## |####################### +1.0|########### |######### +2.0|### |#### +3.0|#### |## more negative = more offensive, more positive = more stall one # = 0.71%