weatherless...................94.58171% offense.......................39.31585% balance.......................25.47869% hyperoffense..................23.76888% monotype...................... 8.20193% semistall..................... 5.80078% stall......................... 5.63580% sand.......................... 2.80191% monoghost..................... 1.27479% monofairy..................... 1.13492% sun........................... 1.10695% monowater..................... 1.10410% hail.......................... 1.07555% mononormal.................... 0.94311% monosteel..................... 0.73702% monobug....................... 0.70219% monodragon.................... 0.65024% monorock...................... 0.51722% monopsychic................... 0.50695% rain.......................... 0.49553% monofighting.................. 0.49325% monoflying.................... 0.48012% monoice....................... 0.46984% monodark...................... 0.44472% monopoison.................... 0.44244% monograss..................... 0.41047% monofire...................... 0.38535% monoelectric.................. 0.38249% sandstall..................... 0.29344% sandoffense................... 0.23007% monoground.................... 0.21865% sunoffense.................... 0.18839% hailoffense................... 0.14272% rainoffense................... 0.13987% multiweather.................. 0.05309% hailstall..................... 0.03825% rainstall..................... 0.02626% sunstall...................... 0.02455% batonpass..................... 0.01541% dragmag....................... 0.01313% voltturn...................... 0.00913% trickroom..................... 0.00057% tailwind...................... 0.00057% Stalliness (mean: -0.221) |# -2.0|#### |################ -1.0|######################### |############################## 0.0|########################## |################## +1.0|########## |##### +2.0|#### |## +3.0|# | +4.0| more negative = more offensive, more positive = more stall one # = 0.70%