weatherless...................96.13095% offense.......................43.68415% balance.......................27.72426% hyperoffense..................22.49902% semistall..................... 3.65282% monotype...................... 2.52422% sand.......................... 2.45631% stall......................... 2.43976% sun........................... 0.77790% monofairy..................... 0.48984% hail.......................... 0.44005% monoghost..................... 0.39795% monowater..................... 0.34725% monoice....................... 0.30741% monodragon.................... 0.30275% rain.......................... 0.21222% monosteel..................... 0.19853% mononormal.................... 0.19749% sandoffense................... 0.17167% sunoffense.................... 0.16988% monoflying.................... 0.11765% monobug....................... 0.11438% monoelectric.................. 0.11427% monofighting.................. 0.09331% monopsychic................... 0.09296% sandstall..................... 0.08688% monopoison.................... 0.07286% hailoffense................... 0.05919% monorock...................... 0.05884% rainoffense................... 0.05870% monodark...................... 0.05535% monofire...................... 0.04256% monograss..................... 0.03641% monoground.................... 0.03327% hailstall..................... 0.03300% multiweather.................. 0.01630% sunstall...................... 0.01305% rainstall..................... 0.00822% batonpass..................... 0.00196% voltturn...................... 0.00110% dragmag....................... 0.00089% trickroom..................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: -0.337) | -2.0|### |############## -1.0|######################### |############################## 0.0|############################ |################ +1.0|###### |### +2.0|## | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.78%