weatherless...................75.74207% offense.......................43.96974% balance.......................29.48127% hyperoffense..................17.51441% sun...........................12.80259% rain.......................... 9.49568% voltturn...................... 8.65274% stall......................... 5.12248% semistall..................... 3.91210% sunoffense.................... 2.50000% hail.......................... 2.41354% multiweather.................. 1.49135% choice........................ 1.42651% sand.......................... 1.31844% monotype...................... 1.15274% rainoffense................... 1.11671% dragmag....................... 0.31700% hailoffense................... 0.23055% trickroom..................... 0.20893% monofairy..................... 0.18012% monoflying.................... 0.17291% rainstall..................... 0.16571% monopsychic................... 0.15850% monoghost..................... 0.15850% monoice....................... 0.12968% monobug....................... 0.09366% monofighting.................. 0.09366% mononormal.................... 0.09366% monopoison.................... 0.08646% monowater..................... 0.07925% monoelectric.................. 0.07205% monofire...................... 0.05764% sandoffense................... 0.05043% monosteel..................... 0.05043% monodragon.................... 0.05043% monodark...................... 0.04323% monograss..................... 0.04323% monorock...................... 0.04323% monoground.................... 0.02882% trickrain..................... 0.02161% sunstall...................... 0.01441% tailwind...................... 0.01441% gravity....................... 0.00720% Stalliness (mean: -0.163) |## -2.0|## |###### -1.5|######## |############### -1.0|################# |####################### -0.5|########################## |############################## 0.0|########################### |####################### +0.5|################## |############ +1.0|###### |#### +1.5|## |## +2.0|# |##### +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.43%