weatherless...................77.10125% offense.......................42.23075% balance.......................30.31887% hyperoffense..................16.84366% sun...........................12.01707% voltturn......................10.36111% rain.......................... 9.23385% stall......................... 6.33877% semistall..................... 4.26796% sunoffense.................... 2.22879% hail.......................... 1.66899% choice........................ 1.54848% sand.......................... 1.11378% rainoffense................... 1.08342% multiweather.................. 0.99088% monotype...................... 0.67357% dragmag....................... 0.33997% trickroom..................... 0.17445% hailoffense................... 0.15986% rainstall..................... 0.10841% monoflying.................... 0.10254% monofairy..................... 0.08822% monopsychic................... 0.08132% monoghost..................... 0.07606% monoice....................... 0.07338% monobug....................... 0.06178% monopoison.................... 0.06145% mononormal.................... 0.05736% monowater..................... 0.05472% monoelectric.................. 0.04362% monofire...................... 0.04150% sandoffense................... 0.03989% monofighting.................. 0.03652% monosteel..................... 0.02733% monodragon.................... 0.02721% trickrain..................... 0.02705% monorock...................... 0.02675% sunstall...................... 0.02509% monodark...................... 0.01831% monograss..................... 0.01805% monoground.................... 0.01624% gravity....................... 0.00039% tailwind...................... 0.00005% Stalliness (mean: -0.105) |## -2.0|## |####### -1.5|####### |############## -1.0|################ |###################### -0.5|######################### |############################## 0.0|########################### |###################### +0.5|#################### |############## +1.0|####### |##### +1.5|## |### +2.0|# |####### +2.5|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%