weatherless...................78.30496% balance.......................43.31083% offense.......................21.93713% stall.........................17.27678% voltturn......................13.48512% sun...........................13.07087% hyperoffense..................10.89687% rain.......................... 9.08799% semistall..................... 6.57838% choice........................ 2.77579% sunoffense.................... 2.11711% multiweather.................. 0.95324% rainoffense................... 0.81883% hail.......................... 0.36722% dragmag....................... 0.33752% sunstall...................... 0.25131% trickroom..................... 0.21083% sand.......................... 0.12221% monotype...................... 0.01355% monofire...................... 0.01021% hailoffense................... 0.00156% monoice....................... 0.00125% monopoison.................... 0.00114% monoghost..................... 0.00058% rainstall..................... 0.00052% trickrain..................... 0.00044% monoflying.................... 0.00031% monofairy..................... 0.00005% monopsychic................... 0.00005% monofighting.................. 0.00001% monodark...................... 0.00001% mononormal.................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% monowater..................... 0.00000% monosteel..................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% monorock...................... 0.00000% sandoffense................... 0.00000% monobug....................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.449) |# -2.0| |## -1.5|####### |##### -1.0|########## |##### -0.5|########### |################ 0.0|############################## |################ +0.5|########################### |###################### +1.0|########### |##### +1.5|## |### +2.0|# |##################### +2.5|######## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.48%