offense.......................65.91275% weatherless...................62.63159% balance.......................27.86020% sand..........................14.23956% sun...........................14.01353% hail.......................... 5.64000% trickroom..................... 5.46100% hyperoffense.................. 5.02412% rain.......................... 4.98771% multiweather.................. 1.48357% tricksun...................... 1.37890% monotype...................... 1.23934% semistall..................... 1.09978% tailwind...................... 0.95112% voltturn...................... 0.69324% sandoffense................... 0.59161% tricksand..................... 0.45205% sunoffense.................... 0.38075% monowater..................... 0.30946% monoice....................... 0.27608% rainoffense................... 0.24271% hailoffense................... 0.13349% trickrain..................... 0.12287% monofairy..................... 0.11832% stall......................... 0.10315% gravity....................... 0.10012% monoelectric.................. 0.08647% monobug....................... 0.06826% monorock...................... 0.05461% monofighting.................. 0.04854% monofire...................... 0.04854% monosteel..................... 0.04247% monoghost..................... 0.03337% trickhail..................... 0.03337% mononormal.................... 0.02882% dragmag....................... 0.02579% monoground.................... 0.02579% monodark...................... 0.02579% monograss..................... 0.02427% monodragon.................... 0.01972% monopsychic................... 0.01517% monopoison.................... 0.01365% batonpass..................... 0.01365% rainstall..................... 0.00152% Stalliness (mean: -0.237) -1.5|# |### -1.0|######## |################ -0.5|########################## |############################## 0.0|######################## |############### +0.5|######## |#### +1.0|## | more negative = more offensive, more positive = more stall one # = 0.73%