offense.......................66.72587% weatherless...................60.95687% balance.......................28.00164% sun...........................15.33147% sand..........................14.89874% trickroom..................... 5.90219% hail.......................... 5.39798% rain.......................... 4.89894% hyperoffense.................. 4.15589% tricksun...................... 1.63383% multiweather.................. 1.45652% semistall..................... 1.03638% tailwind...................... 0.82640% monotype...................... 0.78372% voltturn...................... 0.72619% tricksand..................... 0.67855% sandoffense................... 0.52519% sunoffense.................... 0.27198% monowater..................... 0.25479% rainoffense................... 0.13868% monoice....................... 0.12828% monofairy..................... 0.09431% trickrain..................... 0.09365% hailoffense................... 0.08505% stall......................... 0.08022% monoelectric.................. 0.05701% gravity....................... 0.05635% monobug....................... 0.03921% monofire...................... 0.03113% monosteel..................... 0.02945% dragmag....................... 0.02908% trickhail..................... 0.02347% monoghost..................... 0.02277% mononormal.................... 0.02077% monoground.................... 0.02074% monofighting.................. 0.01778% monodark...................... 0.01674% monopsychic................... 0.01304% monopoison.................... 0.01274% monograss..................... 0.01236% monodragon.................... 0.00932% batonpass..................... 0.00900% monorock...................... 0.00328% rainstall..................... 0.00078% Stalliness (mean: -0.223) -1.5|# |## -1.0|####### |############## -0.5|####################### |############################## 0.0|###################### |############## +0.5|####### |#### +1.0|## | more negative = more offensive, more positive = more stall one # = 0.79%