offense.......................65.38619% weatherless...................52.94497% balance.......................31.24708% sun...........................21.97974% sand..........................15.55203% hail.......................... 7.65782% trickroom..................... 4.93314% hyperoffense.................. 2.95444% rain.......................... 2.51005% tricksun...................... 2.18441% voltturn...................... 1.53836% tricksand..................... 0.92545% sandoffense................... 0.82028% multiweather.................. 0.58843% tailwind...................... 0.46888% semistall..................... 0.41229% trickrain..................... 0.09984% monotype...................... 0.07116% sunoffense.................... 0.04863% monowater..................... 0.02815% monofire...................... 0.02575% rainoffense................... 0.01280% monoice....................... 0.01032% dragmag....................... 0.00577% hailoffense................... 0.00408% monoground.................... 0.00407% monosteel..................... 0.00117% gravity....................... 0.00071% monobug....................... 0.00047% monopsychic................... 0.00045% monofairy..................... 0.00036% monoghost..................... 0.00020% batonpass..................... 0.00017% monopoison.................... 0.00010% monograss..................... 0.00004% monoelectric.................. 0.00004% monodragon.................... 0.00004% monorock...................... 0.00000% monofighting.................. 0.00000% stall......................... 0.00000% monodark...................... 0.00000% trickhail..................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.209) -1.5|# |# -1.0|### |######### -0.5|############################## |###################### 0.0|################ |############## +0.5|######### |## +1.0| | more negative = more offensive, more positive = more stall one # = 0.93%