weatherless...................71.76229% offense.......................50.68302% hyperoffense..................34.12451% sand..........................19.15197% balance.......................12.89574% hail.......................... 4.41098% sandoffense................... 4.14085% sun........................... 3.99735% voltturn...................... 2.43198% rain.......................... 2.23228% monotype...................... 1.66241% multiweather.................. 1.54214% semistall..................... 1.47283% hailoffense................... 1.45484% sunoffense.................... 1.14911% batonpass..................... 0.91232% stall......................... 0.82390% rainoffense................... 0.64893% trickroom..................... 0.47583% monobug....................... 0.25777% sandstall..................... 0.25103% monoice....................... 0.24241% monoghost..................... 0.19708% monofairy..................... 0.17684% monowater..................... 0.14125% monorock...................... 0.12364% monodark...................... 0.09442% monodragon.................... 0.08617% monopoison.................... 0.08280% mononormal.................... 0.08280% tailwind...................... 0.05732% dragmag....................... 0.05283% tricksun...................... 0.04196% monosteel..................... 0.03859% monoelectric.................. 0.03260% gravity....................... 0.02960% tricksand..................... 0.02960% monofighting.................. 0.02510% monopsychic................... 0.02398% monofire...................... 0.02173% hailstall..................... 0.02098% monoflying.................... 0.01499% monograss..................... 0.01161% monoground.................... 0.00974% rainstall..................... 0.00375% trapper....................... 0.00262% trickrain..................... 0.00187% trickhail..................... 0.00187% Stalliness (mean: -0.663) -2.0|## |###### -1.5|################ |########################## -1.0|############################# |############################## -0.5|########################## |################### 0.0|############ |######### +0.5|##### |#### +1.0|## |# +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.53%