weatherless...................71.76837% offense.......................49.26100% hyperoffense..................35.87126% sand..........................20.01802% balance.......................12.40327% sandoffense................... 4.40972% hail.......................... 4.15322% sun........................... 3.70127% voltturn...................... 2.21656% rain.......................... 1.83364% semistall..................... 1.53578% multiweather.................. 1.46612% hailoffense................... 1.44547% sunoffense.................... 1.26530% monotype...................... 1.16236% stall......................... 0.92870% rainoffense................... 0.57034% batonpass..................... 0.56962% trickroom..................... 0.37470% sandstall..................... 0.28034% monoice....................... 0.19302% monofairy..................... 0.16845% monoghost..................... 0.12253% monorock...................... 0.11727% monowater..................... 0.09917% monobug....................... 0.08366% monodragon.................... 0.07247% mononormal.................... 0.07242% monopoison.................... 0.06567% monodark...................... 0.06076% dragmag....................... 0.04678% tailwind...................... 0.03852% monoelectric.................. 0.02688% tricksun...................... 0.02339% monosteel..................... 0.02061% monofire...................... 0.02001% gravity....................... 0.01699% monopsychic................... 0.01620% hailstall..................... 0.01350% tricksand..................... 0.01192% monoflying.................... 0.00886% monograss..................... 0.00608% monoground.................... 0.00484% monofighting.................. 0.00416% trickrain..................... 0.00265% trapper....................... 0.00234% rainstall..................... 0.00142% trickhail..................... 0.00068% Stalliness (mean: -0.680) -2.0|### |###### -1.5|################# |########################## -1.0|############################## |############################# -0.5|######################## |################## 0.0|########### |######### +0.5|##### |#### +1.0|## |# +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.54%