weatherless...................77.00755% offense.......................49.07344% balance.......................34.42004% sun...........................17.55319% hyperoffense.................. 9.40288% semistall..................... 5.98833% voltturn...................... 3.56898% sand.......................... 3.22581% rain.......................... 2.11050% trickroom..................... 1.26973% stall......................... 1.11531% monotype...................... 1.06383% sunoffense.................... 0.99520% choice........................ 0.80645% hail.......................... 0.39465% multiweather.................. 0.29170% sandstall..................... 0.27454% tailwind...................... 0.18874% monopoison.................... 0.17159% monofire...................... 0.17159% monobug....................... 0.15443% monowater..................... 0.13727% monosteel..................... 0.13727% monoghost..................... 0.13727% sandoffense................... 0.10295% monograss..................... 0.08579% monofighting.................. 0.06863% monorock...................... 0.06863% monodragon.................... 0.06863% monopsychic................... 0.05148% trickrain..................... 0.05148% monodark...................... 0.05148% monoflying.................... 0.05148% monoground.................... 0.03432% rainoffense................... 0.01716% hailoffense................... 0.01716% monoice....................... 0.01716% tricksun...................... 0.01716% monoelectric.................. 0.01716% mononormal.................... 0.01716% Stalliness (mean: -0.116) |## -1.5|#### |###### -1.0|########## |################## -0.5|###################### |############################## 0.0|########################### |################# +0.5|################ |########## +1.0|####### |#### +1.5|### |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.57%