weatherless...................76.26515% offense.......................46.43297% balance.......................36.13184% sun...........................18.41186% hyperoffense.................. 8.84212% semistall..................... 7.48054% voltturn...................... 4.18983% sand.......................... 3.22804% rain.......................... 2.08201% trickroom..................... 1.61630% sunoffense.................... 1.11814% stall......................... 1.11252% choice........................ 0.81857% monotype...................... 0.71318% hail.......................... 0.30815% multiweather.................. 0.29523% sandstall..................... 0.26460% tailwind...................... 0.25143% monowater..................... 0.12545% monopoison.................... 0.10769% monofire...................... 0.10609% monoghost..................... 0.09428% monobug....................... 0.09036% sandoffense................... 0.09021% trickrain..................... 0.06971% monosteel..................... 0.06686% monograss..................... 0.05892% monodragon.................... 0.05579% monorock...................... 0.04851% monofighting.................. 0.04070% monoflying.................... 0.03359% monodark...................... 0.03326% monopsychic................... 0.03138% monoelectric.................. 0.02087% monoground.................... 0.02069% monoice....................... 0.01034% mononormal.................... 0.01034% rainoffense................... 0.01034% hailoffense................... 0.01034% tricksun...................... 0.01034% Stalliness (mean: -0.071) |## -1.5|#### |##### -1.0|######## |################# -0.5|#################### |############################## 0.0|########################## |################ +0.5|################# |########### +1.0|######### |##### +1.5|### |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.57%