weatherless...................78.20095% offense.......................63.98146% balance.......................23.40892% hyperoffense..................11.30669% sun...........................10.59258% trickroom..................... 6.74643% sand.......................... 6.18266% rain.......................... 3.89000% monotype...................... 3.29491% tailwind...................... 3.18216% tricksun...................... 2.69982% hail.......................... 2.24881% multiweather.................. 1.07742% semistall..................... 1.02105% monowater..................... 0.75169% choice........................ 0.68905% sunoffense.................... 0.66399% monobug....................... 0.41969% voltturn...................... 0.37585% sandoffense................... 0.33826% monofire...................... 0.32573% batonpass..................... 0.31320% stall......................... 0.28188% rainoffense................... 0.24430% monofairy..................... 0.24430% monoelectric.................. 0.24430% monopsychic................... 0.20672% monoice....................... 0.18792% hailoffense................... 0.18166% monosteel..................... 0.17539% tricksand..................... 0.16287% monodragon.................... 0.16287% monoghost..................... 0.14407% mononormal.................... 0.09396% monopoison.................... 0.08770% monograss..................... 0.07517% monofighting.................. 0.06264% trickhail..................... 0.06264% monodark...................... 0.03758% monorock...................... 0.03132% monoground.................... 0.03132% sandstall..................... 0.01879% gravity....................... 0.01253% monoflying.................... 0.01253% dragmag....................... 0.00626% trickrain..................... 0.00626% trapper....................... 0.00626% Stalliness (mean: -0.345) |# -1.5|### |###### -1.0|################ |#################### -0.5|########################## |############################## 0.0|##################### |############# +0.5|######## |#### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.66%