weatherless...................71.65661% offense.......................69.90627% sun...........................24.33579% trickroom.....................19.40958% balance.......................18.15685% tricksun......................13.01414% hyperoffense..................11.74881% tailwind...................... 5.68806% sunoffense.................... 1.85020% rain.......................... 1.77368% sand.......................... 1.58148% choice........................ 0.99066% hail.......................... 0.83529% monotype...................... 0.59821% monofire...................... 0.31329% tricksand..................... 0.30435% rainoffense................... 0.18559% multiweather.................. 0.18285% voltturn...................... 0.13686% semistall..................... 0.13046% hailoffense................... 0.12022% monowater..................... 0.11522% sandoffense................... 0.06794% stall......................... 0.05761% monoelectric.................. 0.03805% monodragon.................... 0.03605% monopsychic................... 0.01932% monobug....................... 0.01798% monopoison.................... 0.01704% monofairy..................... 0.01426% trickhail..................... 0.01320% monosteel..................... 0.01117% monofighting.................. 0.00570% batonpass..................... 0.00495% monoground.................... 0.00488% monoghost..................... 0.00275% monoice....................... 0.00136% sandstall..................... 0.00086% monodark...................... 0.00077% mononormal.................... 0.00038% gravity....................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.414) |# -1.5|### |##### -1.0|############### |############### -0.5|################## |############################## 0.0|################ |########## +0.5|### |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.85%