offense.......................70.16567% weatherless...................62.27709% sun...........................34.82473% trickroom.....................28.32999% balance.......................20.90462% tricksun......................20.59316% hyperoffense.................. 8.90564% tailwind...................... 5.85352% sunoffense.................... 2.54407% rain.......................... 1.39935% choice........................ 1.19124% sand.......................... 1.10716% hail.......................... 0.41546% tricksand..................... 0.14962% monotype...................... 0.11659% hailoffense................... 0.10248% rainoffense................... 0.09717% monofire...................... 0.06971% voltturn...................... 0.04857% multiweather.................. 0.02378% semistall..................... 0.02220% monowater..................... 0.01567% monoelectric.................. 0.01424% sandoffense................... 0.00913% monodragon.................... 0.00577% trickhail..................... 0.00449% monopoison.................... 0.00323% monopsychic................... 0.00257% stall......................... 0.00187% monofairy..................... 0.00177% monosteel..................... 0.00133% monofighting.................. 0.00113% monobug....................... 0.00050% monoground.................... 0.00028% monoghost..................... 0.00028% batonpass..................... 0.00027% monoice....................... 0.00007% monodark...................... 0.00003% sandstall..................... 0.00001% mononormal.................... 0.00001% gravity....................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.346) |# -1.5|# |#### -1.0|######## |############## -0.5|#################### |############################## 0.0|################# |############ +0.5|## |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.91%