weatherless...................79.36368% offense.......................54.27898% balance.......................35.88157% trickroom..................... 8.68316% hail.......................... 7.42377% sun........................... 7.35749% hyperoffense.................. 6.67256% sand.......................... 3.55722% rain.......................... 2.88702% semistall..................... 2.79128% monotype...................... 1.67182% tailwind...................... 1.25939% sunoffense.................... 0.80277% tricksand..................... 0.78804% choice........................ 0.75858% rainoffense................... 0.71439% multiweather.................. 0.58182% voltturn...................... 0.47872% monoice....................... 0.38297% stall......................... 0.37561% monoelectric.................. 0.31669% gravity....................... 0.27986% sandoffense................... 0.27250% batonpass..................... 0.25041% trickhail..................... 0.24304% mononormal.................... 0.20622% monosteel..................... 0.18412% hailoffense................... 0.15466% monofighting.................. 0.11784% monobug....................... 0.11047% monoghost..................... 0.08101% monopsychic................... 0.05155% monopoison.................... 0.04419% dragmag....................... 0.04419% monofairy..................... 0.03682% monofire...................... 0.03682% monograss..................... 0.02946% monodark...................... 0.02946% monowater..................... 0.02209% trapper....................... 0.01473% monoground.................... 0.01473% monoflying.................... 0.01473% monodragon.................... 0.00736% tricksun...................... 0.00736% monorock...................... 0.00736% Stalliness (mean: -0.149) -1.5|### |###### -1.0|########## |###################### -0.5|############################# |############################## 0.0|############################# |######################### +0.5|################ |######## +1.0|###### |### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.53%