weatherless...................78.08492% offense.......................56.42882% balance.......................34.24981% trickroom.....................10.25148% hail.......................... 7.90925% sun........................... 7.33419% hyperoffense.................. 6.74744% sand.......................... 4.30076% rain.......................... 3.04166% semistall..................... 2.24700% monotype...................... 1.55997% tailwind...................... 1.44497% tricksand..................... 1.11195% rainoffense................... 0.95003% choice........................ 0.88288% sunoffense.................... 0.71572% multiweather.................. 0.66447% voltturn...................... 0.50813% monoice....................... 0.40435% gravity....................... 0.33081% stall......................... 0.32694% monoelectric.................. 0.28831% trickhail..................... 0.28755% sandoffense................... 0.27851% mononormal.................... 0.25654% batonpass..................... 0.14524% hailoffense................... 0.12777% monoghost..................... 0.11539% monosteel..................... 0.11415% monofighting.................. 0.10415% monobug....................... 0.07281% dragmag....................... 0.05261% monopoison.................... 0.05239% monopsychic................... 0.02933% monograss..................... 0.02897% monodark...................... 0.02024% monofire...................... 0.01948% monofairy..................... 0.01800% monowater..................... 0.01717% monoflying.................... 0.01231% trapper....................... 0.01133% monoground.................... 0.01095% tricksun...................... 0.00902% monorock...................... 0.00736% monodragon.................... 0.00458% Stalliness (mean: -0.170) -1.5|### |###### -1.0|######### |###################### -0.5|############################ |############################## 0.0|######################### |####################### +0.5|############## |######## +1.0|#### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.57%