weatherless...................75.66663% offense.......................59.08823% balance.......................32.86687% trickroom.....................14.92948% hail.......................... 9.07715% sun........................... 6.58326% hyperoffense.................. 6.53105% sand.......................... 6.05620% tricksand..................... 2.74662% rain.......................... 2.68996% tailwind...................... 1.73004% choice........................ 1.50904% monotype...................... 1.46072% rainoffense................... 1.42303% semistall..................... 1.29803% sunoffense.................... 0.56714% voltturn...................... 0.51014% monoice....................... 0.46283% mononormal.................... 0.45727% gravity....................... 0.27812% monoghost..................... 0.27062% stall......................... 0.21583% sandoffense................... 0.19882% trickhail..................... 0.17019% monoelectric.................. 0.10496% monopoison.................... 0.08186% dragmag....................... 0.07753% multiweather.................. 0.07048% monograss..................... 0.04224% hailoffense................... 0.03453% batonpass..................... 0.02329% monosteel..................... 0.01948% monofighting.................. 0.01416% monofairy..................... 0.00340% monobug....................... 0.00312% monofire...................... 0.00077% monowater..................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.197) -1.5|## |##### -1.0|####### |########################### -0.5|############################# |############################## 0.0|################## |######################### +0.5|############ |######### +1.0|## |# +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.59%