weatherless...................92.08359% offense.......................56.68977% hyperoffense..................27.78516% balance.......................15.31636% sun........................... 3.49134% hail.......................... 3.36115% sunoffense.................... 2.35823% voltturn...................... 1.66158% hailoffense................... 1.52871% sand.......................... 0.77759% rain.......................... 0.29743% monotype...................... 0.27941% trickroom..................... 0.24203% rainoffense................... 0.16980% semistall..................... 0.15183% monowater..................... 0.11213% stall......................... 0.05688% monopoison.................... 0.04154% dragmag....................... 0.03153% monosteel..................... 0.03139% sandoffense................... 0.02775% sandstall..................... 0.02717% choice........................ 0.02305% monoground.................... 0.01818% monoice....................... 0.01725% monobug....................... 0.01149% monoflying.................... 0.01141% monodark...................... 0.01109% multiweather.................. 0.01095% monoghost..................... 0.00740% gravity....................... 0.00726% mononormal.................... 0.00712% monograss..................... 0.00470% monofighting.................. 0.00302% trickrain..................... 0.00292% monodragon.................... 0.00234% trapper....................... 0.00032% monofairy..................... 0.00031% tailwind...................... 0.00021% trickhail..................... 0.00020% monopsychic................... 0.00005% monorock...................... 0.00001% monofire...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.611) |# -2.0|## |######### -1.5|########## |################ -1.0|###################### |#################### -0.5|################### |############################## 0.0|#################### |############ +0.5|### |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.59%