weatherless...................78.81422% offense.......................46.63577% balance.......................27.94305% hyperoffense..................17.83168% sand.......................... 7.67659% sun........................... 6.32592% monotype...................... 6.27758% voltturn...................... 5.98223% rain.......................... 5.60293% semistall..................... 4.28554% stall......................... 3.30397% hail.......................... 2.45580% trickroom..................... 1.66678% monobug....................... 0.96680% sunoffense.................... 0.96553% monowater..................... 0.78731% multiweather.................. 0.72468% sandoffense................... 0.72188% choice........................ 0.71829% monosteel..................... 0.50981% mononormal.................... 0.50778% rainoffense................... 0.49093% hailoffense................... 0.42712% monoice....................... 0.33874% monopsychic................... 0.30852% monodragon.................... 0.30251% monoflying.................... 0.28631% monoghost..................... 0.28242% monofire...................... 0.28012% monodark...................... 0.25994% monopoison.................... 0.25688% monofairy..................... 0.23295% monograss..................... 0.23024% sandstall..................... 0.21157% monorock...................... 0.20803% monoground.................... 0.20667% dragmag....................... 0.20288% monoelectric.................. 0.19047% monofighting.................. 0.18424% tailwind...................... 0.17386% trickhail..................... 0.11165% sunstall...................... 0.07447% tricksun...................... 0.06263% gravity....................... 0.03683% allweather.................... 0.03527% tricksand..................... 0.02940% rainstall..................... 0.02933% trickrain..................... 0.02793% hailstall..................... 0.00878% fear.......................... 0.00210% sandfear...................... 0.00134% swagplay...................... 0.00132% trapper....................... 0.00022% Stalliness (mean: -0.215) -2.0|# |########## -1.0|######################## |############################## 0.0|########################### |################# +1.0|######## |### +2.0|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.80%