weatherless...................85.72442% offense.......................50.51068% balance.......................34.18713% hyperoffense..................11.74306% hail..........................11.14738% voltturn...................... 3.35825% semistall..................... 2.46542% rain.......................... 2.12647% hailoffense................... 2.00904% trickroom..................... 1.26250% stall......................... 1.09372% sun........................... 0.92170% choice........................ 0.54039% monotype...................... 0.52526% rainoffense................... 0.40954% monoice....................... 0.33038% sunoffense.................... 0.10780% sand.......................... 0.10626% monofighting.................. 0.04795% trickhail..................... 0.04460% monobug....................... 0.04217% hailstall..................... 0.03707% multiweather.................. 0.02624% monoghost..................... 0.02307% mononormal.................... 0.02197% monowater..................... 0.01748% gravity....................... 0.01309% sandstall..................... 0.01304% monograss..................... 0.01276% monopoison.................... 0.01039% monodark...................... 0.00993% monorock...................... 0.00754% monoflying.................... 0.00719% monodragon.................... 0.00600% monoelectric.................. 0.00544% monopsychic................... 0.00490% monofire...................... 0.00324% tailwind...................... 0.00305% tricksun...................... 0.00288% monosteel..................... 0.00287% monofairy..................... 0.00250% monoground.................... 0.00208% rainstall..................... 0.00186% dragmag....................... 0.00010% trapper....................... 0.00007% Stalliness (mean: -0.192) |### -1.5|#### |######## -1.0|############## |################### -0.5|######################### |############################## 0.0|########################### |####################### +0.5|################# |########## +1.0|##### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%