weatherless...................85.53685% offense.......................46.13985% balance.......................34.43215% hyperoffense..................14.39258% hail..........................13.51198% voltturn...................... 5.48511% hailoffense................... 3.59745% stall......................... 3.22724% trickroom..................... 1.90655% semistall..................... 1.80818% choice........................ 1.27099% rain.......................... 0.87299% rainoffense................... 0.41629% monotype...................... 0.28399% monoghost..................... 0.14643% monoice....................... 0.11356% sun........................... 0.06519% sunoffense.................... 0.03830% sand.......................... 0.01299% mononormal.................... 0.01006% sandstall..................... 0.00813% trickhail..................... 0.00585% monodark...................... 0.00572% monobug....................... 0.00381% monograss..................... 0.00285% hailstall..................... 0.00179% monofighting.................. 0.00105% monowater..................... 0.00051% tricksun...................... 0.00007% multiweather.................. 0.00001% gravity....................... 0.00000% tailwind...................... 0.00000% monoelectric.................. 0.00000% monosteel..................... 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% trapper....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% dragmag....................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.161) |######## -1.5|##### |########## -1.0|########### |################# -0.5|###################### |########################### 0.0|############################## |########################## +0.5|#################### |########### +1.0|## |# +1.5|## |# +2.0|# |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%