weatherless...................94.02152% balance.......................44.09740% offense.......................40.47913% voltturn...................... 8.89143% hyperoffense.................. 8.18854% semistall..................... 3.91807% stall......................... 3.31686% sun........................... 2.51253% rain.......................... 2.42552% trickroom..................... 2.07517% sunoffense.................... 0.69300% sand.......................... 0.58162% rainoffense................... 0.51077% hail.......................... 0.47440% choice........................ 0.30915% hailoffense................... 0.13346% sandstall..................... 0.06593% monotype...................... 0.06360% tailwind...................... 0.03759% trickrain..................... 0.02813% dragmag....................... 0.02057% monowater..................... 0.01603% multiweather.................. 0.01560% monoflying.................... 0.01172% hailstall..................... 0.00924% monoice....................... 0.00921% mononormal.................... 0.00901% monoelectric.................. 0.00773% gravity....................... 0.00418% monopoison.................... 0.00320% tricksun...................... 0.00281% monograss..................... 0.00237% monopsychic................... 0.00188% rainstall..................... 0.00176% monofairy..................... 0.00133% sunstall...................... 0.00120% monoghost..................... 0.00078% trapper....................... 0.00052% monofire...................... 0.00019% monobug....................... 0.00016% monodark...................... 0.00014% monorock...................... 0.00013% monosteel..................... 0.00004% monofighting.................. 0.00003% monoground.................... 0.00000% monodragon.................... 0.00000% swagplay...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.007) -2.0| |# -1.5|## |##### -1.0|########## |########### -0.5|################## |##################### 0.0|############################## |######################## +0.5|################ |########### +1.0|####### |### +1.5|## |## +2.0|# |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.60%