weatherless...................96.41577% balance.......................55.69362% offense.......................30.40239% voltturn...................... 8.28165% hyperoffense.................. 5.67921% stall......................... 4.46387% semistall..................... 3.76091% sun........................... 1.79654% rain.......................... 1.22083% trickroom..................... 1.10678% sunoffense.................... 0.47066% sand.......................... 0.36552% hail.......................... 0.21876% rainoffense................... 0.16080% choice........................ 0.13337% sandstall..................... 0.04549% hailoffense................... 0.02648% multiweather.................. 0.01741% monotype...................... 0.01177% tailwind...................... 0.01142% trickrain..................... 0.00838% hailstall..................... 0.00757% monowater..................... 0.00552% monoice....................... 0.00299% dragmag....................... 0.00200% gravity....................... 0.00180% mononormal.................... 0.00160% rainstall..................... 0.00067% monograss..................... 0.00057% monoflying.................... 0.00030% sunstall...................... 0.00027% monoghost..................... 0.00025% monopsychic................... 0.00020% monopoison.................... 0.00019% tricksun...................... 0.00011% monofairy..................... 0.00009% trapper....................... 0.00008% monoelectric.................. 0.00003% monofire...................... 0.00002% monobug....................... 0.00001% monorock...................... 0.00001% monodark...................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% swagplay...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.105) -2.0| |# -1.5|# |## -1.0|### |##### -0.5|######### |########### 0.0|############################## |################## +0.5|############ |###### +1.0|#### |## +1.5|# |## +2.0|# |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.90%