weatherless...................79.53845% offense.......................44.68781% balance.......................38.10402% sun...........................10.86609% hyperoffense..................10.21462% hail.......................... 7.09383% semistall..................... 4.66095% voltturn...................... 4.05775% rain.......................... 2.43190% stall......................... 2.33259% trickroom..................... 1.98779% sunoffense.................... 1.35553% hailoffense................... 0.79981% choice........................ 0.58583% monotype...................... 0.39237% sand.......................... 0.32357% multiweather.................. 0.25383% rainoffense................... 0.24833% trickhail..................... 0.18057% monoice....................... 0.14458% gravity....................... 0.09479% mononormal.................... 0.06480% monoghost..................... 0.04959% tailwind...................... 0.03428% sunstall...................... 0.02363% monowater..................... 0.02342% monobug....................... 0.02252% tricksun...................... 0.02130% monofighting.................. 0.02077% hailstall..................... 0.01485% monofire...................... 0.01484% monopsychic................... 0.01337% monofairy..................... 0.01120% monograss..................... 0.01025% monoelectric.................. 0.01021% rainstall..................... 0.00903% monoflying.................... 0.00841% monodragon.................... 0.00643% monosteel..................... 0.00643% monopoison.................... 0.00412% monoground.................... 0.00337% monorock...................... 0.00251% sandstall..................... 0.00234% monodark...................... 0.00085% trickrain..................... 0.00053% Stalliness (mean: -0.070) -2.0|# |## -1.5|##### |######## -1.0|############# |################### -0.5|######################## |############################ 0.0|############################## |######################## +0.5|##################### |############### +1.0|######## |##### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.47%