weatherless...................82.15944% offense.......................37.59504% hyperoffense..................31.04281% balance.......................23.74840% rain.......................... 6.67359% sand.......................... 6.27746% voltturn...................... 5.23792% stall......................... 4.02455% trickroom..................... 3.69790% semistall..................... 3.58919% rainoffense................... 2.93155% sun........................... 2.80658% hail.......................... 2.19322% sunoffense.................... 1.79865% hailoffense................... 1.44531% sandstall..................... 1.38438% choice........................ 1.00409% monotype...................... 0.67999% monoground.................... 0.31031% monoghost..................... 0.21785% gravity....................... 0.14299% multiweather.................. 0.10938% tricksand..................... 0.10438% monobug....................... 0.09930% sandoffense................... 0.05316% monoelectric.................. 0.02206% monopoison.................... 0.01435% monodragon.................... 0.01414% tailwind...................... 0.00799% monoice....................... 0.00770% mononormal.................... 0.00730% tricksun...................... 0.00207% monowater..................... 0.00113% monofighting.................. 0.00112% monofire...................... 0.00074% monofairy..................... 0.00024% monodark...................... 0.00018% monopsychic................... 0.00014% monoflying.................... 0.00010% monograss..................... 0.00003% monorock...................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.393) -2.5|# |### -2.0|########## |#################### -1.5|################# |####################### -1.0|####################### |########################### -0.5|############################ |############################## 0.0|####################### |################### +0.5|############## |################ +1.0|########### |#### +1.5|#### |## +2.0|# | +2.5|# | +3.0|###### more negative = more offensive, more positive = more stall one # = 0.35%