weatherless...................79.68009% offense.......................33.38522% balance.......................26.72300% hyperoffense..................26.69983% rain.......................... 9.53340% stall......................... 6.74332% sand.......................... 6.73757% semistall..................... 6.44862% voltturn...................... 5.18822% trickroom..................... 3.60910% rainoffense................... 3.33819% sun........................... 2.24720% sandstall..................... 2.03061% hail.......................... 1.90277% sunoffense.................... 1.39589% hailoffense................... 1.26466% choice........................ 0.61606% monotype...................... 0.53824% monoghost..................... 0.32037% tricksand..................... 0.21045% monoground.................... 0.15102% gravity....................... 0.10103% multiweather.................. 0.10088% monobug....................... 0.05147% sandoffense................... 0.01834% monopoison.................... 0.00807% monodragon.................... 0.00807% monoelectric.................. 0.00419% monoice....................... 0.00209% tailwind...................... 0.00186% mononormal.................... 0.00141% tricksun...................... 0.00051% monofire...................... 0.00015% monowater..................... 0.00007% monofighting.................. 0.00007% monofairy..................... 0.00000% monoflying.................... 0.00000% monopsychic................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.175) -2.5|# |## -2.0|######## |############## -1.5|########### |##################### -1.0|#################### |############################## -0.5|########################## |################### 0.0|################ |############## +0.5|##################### |################## +1.0|############## |####### +1.5|###### |### +2.0|## | +2.5|# | +3.0|########### more negative = more offensive, more positive = more stall one # = 0.38%