weatherless...................72.81935% offense.......................41.03008% balance.......................35.29809% sand..........................22.76290% hyperoffense..................16.74571% semistall..................... 5.14450% voltturn...................... 4.32320% trickroom..................... 3.71496% rain.......................... 3.54447% stall......................... 1.78162% sandoffense................... 1.59099% trapper....................... 1.26695% sun........................... 0.69484% hail.......................... 0.51088% multiweather.................. 0.33243% choice........................ 0.02574% rainoffense................... 0.00121% monotype...................... 0.00066% mononormal.................... 0.00066% monowater..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.194) |## -1.5|######### |######## -1.0|###### |############## -0.5|####### |############################## 0.0|################### |################# +0.5|######## |####### +1.0|###### |#### +1.5|# more negative = more offensive, more positive = more stall one # = 0.72%