weatherless...................67.67913% balance.......................47.52067% sand..........................25.25564% offense.......................23.26374% hyperoffense..................19.54942% semistall..................... 9.48493% rain.......................... 6.73441% trickroom..................... 3.67527% voltturn...................... 2.46879% trapper....................... 1.69264% sandoffense................... 1.20725% sun........................... 0.32226% stall......................... 0.18124% hail.......................... 0.14665% multiweather.................. 0.13809% choice........................ 0.00261% rainoffense................... 0.00003% monotype...................... 0.00000% mononormal.................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.106) | -1.5|############ |########## -1.0|## |##### -0.5|### |################# 0.0|############### |############################## +0.5|####### |#### +1.0|##### |########## +1.5| more negative = more offensive, more positive = more stall one # = 0.82%