weatherless...................56.86074% offense.......................46.52112% sand..........................37.72565% hyperoffense..................28.86883% balance.......................19.12321% sandoffense...................10.72519% rain.......................... 3.29048% semistall..................... 2.96500% dragmag....................... 2.55502% stall......................... 2.52184% hail.......................... 2.28650% voltturn...................... 1.96978% choice........................ 1.74570% sandstall..................... 1.69062% rainoffense................... 1.55980% monotype...................... 1.16547% trickroom..................... 0.79868% multiweather.................. 0.67099% sun........................... 0.51326% monowater..................... 0.20343% hailstall..................... 0.15711% tricksand..................... 0.15147% monosteel..................... 0.15085% monofighting.................. 0.14960% sunoffense.................... 0.11705% gravity....................... 0.11016% monoice....................... 0.09952% monopsychic................... 0.08575% monoelectric.................. 0.08137% trickrain..................... 0.07511% monobug....................... 0.06572% monodark...................... 0.05946% hailoffense................... 0.05884% monograss..................... 0.05383% mononormal.................... 0.05320% monoflying.................... 0.04820% monorock...................... 0.04194% monofire...................... 0.03568% monopoison.................... 0.03130% monoground.................... 0.01502% monoghost..................... 0.01189% monodragon.................... 0.01127% tricksun...................... 0.00939% trickhail..................... 0.00814% tailwind...................... 0.00563% trapper....................... 0.00250% monofairy..................... 0.00125% Stalliness (mean: -0.477) -2.0|## |###### -1.5|############## |###################### -1.0|############################## |############################ -0.5|####################### |##################### 0.0|################# |############ +0.5|######### |###### +1.0|#### |## +1.5|## |### +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%