weatherless...................52.48365% offense.......................44.85091% sand..........................42.83530% hyperoffense..................30.52857% balance.......................18.40610% sandoffense...................12.47198% semistall..................... 3.16472% stall......................... 3.04971% rain.......................... 3.01560% dragmag....................... 3.01443% voltturn...................... 2.16502% sandstall..................... 2.15581% choice........................ 1.99261% hail.......................... 1.99142% rainoffense................... 1.44156% trickroom..................... 0.83894% monotype...................... 0.80716% multiweather.................. 0.67470% sun........................... 0.34876% tricksand..................... 0.20073% hailstall..................... 0.18895% monofighting.................. 0.15376% monosteel..................... 0.14348% gravity....................... 0.12937% monowater..................... 0.11769% sunoffense.................... 0.08190% trickrain..................... 0.07799% monobug....................... 0.06530% monoelectric.................. 0.06009% hailoffense................... 0.05659% monoice....................... 0.04972% monopsychic................... 0.03874% monoflying.................... 0.03520% mononormal.................... 0.02867% monofire...................... 0.02670% monorock...................... 0.02243% monograss..................... 0.02158% monopoison.................... 0.01666% monodark...................... 0.01592% monodragon.................... 0.00988% monoghost..................... 0.00908% monoground.................... 0.00869% tricksun...................... 0.00754% tailwind...................... 0.00327% trapper....................... 0.00151% monofairy..................... 0.00085% trickhail..................... 0.00000% Stalliness (mean: -0.485) -2.0|## |####### -1.5|############### |###################### -1.0|############################## |########################## -0.5|#################### |################### 0.0|############### |########### +0.5|######### |###### +1.0|##### |### +1.5|### |### +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.51%