sand..........................56.24558% offense.......................41.18861% weatherless...................40.45867% hyperoffense..................30.74174% balance.......................17.51321% sandoffense...................16.13510% stall......................... 6.09048% sandstall..................... 4.68970% semistall..................... 4.46595% dragmag....................... 3.76976% choice........................ 3.33665% voltturn...................... 2.37556% rain.......................... 2.01467% hail.......................... 1.85314% rainoffense................... 0.85799% multiweather.................. 0.77140% trickroom..................... 0.40819% monotype...................... 0.25071% sun........................... 0.19934% hailstall..................... 0.19843% monofighting.................. 0.15696% gravity....................... 0.09362% tricksand..................... 0.07099% hailoffense................... 0.04319% monosteel..................... 0.04126% sunoffense.................... 0.03919% monowater..................... 0.02626% monobug....................... 0.00727% monoelectric.................. 0.00526% trickrain..................... 0.00389% monodragon.................... 0.00352% monorock...................... 0.00293% monofire...................... 0.00197% monopoison.................... 0.00178% monoflying.................... 0.00154% monoghost..................... 0.00082% monopsychic................... 0.00049% mononormal.................... 0.00032% monograss..................... 0.00013% monoground.................... 0.00011% monodark...................... 0.00008% monoice....................... 0.00001% trapper....................... 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.401) -2.0|## |####### -1.5|############### |##################### -1.0|############################## |######################## -0.5|################## |############### 0.0|############# |######## +0.5|######## |###### +1.0|####### |#### +1.5|### |######## +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.52%