sand..........................57.40237% weatherless...................39.53601% offense.......................36.13725% hyperoffense..................24.08957% balance.......................23.19333% sandoffense...................14.05405% stall......................... 9.97311% sandstall..................... 8.07939% semistall..................... 6.60674% dragmag....................... 4.13120% choice........................ 3.99702% hail.......................... 2.35050% voltturn...................... 2.01365% rain.......................... 0.91572% monotype...................... 0.49332% monofighting.................. 0.37051% multiweather.................. 0.35902% rainoffense................... 0.29367% hailstall..................... 0.25634% trickroom..................... 0.23752% sun........................... 0.15442% tricksand..................... 0.12587% monowater..................... 0.10738% sunoffense.................... 0.02954% gravity....................... 0.01613% hailoffense................... 0.01255% monobug....................... 0.00634% monosteel..................... 0.00501% monoelectric.................. 0.00141% monodragon.................... 0.00119% monopoison.................... 0.00060% monorock...................... 0.00045% monofire...................... 0.00025% monoflying.................... 0.00011% mononormal.................... 0.00006% monoghost..................... 0.00001% monopsychic................... 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% trapper....................... 0.00000% trickrain..................... 0.00000% tailwind...................... 0.00000% monoice....................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.153) -2.0|#### |##### -1.5|############# |#################### -1.0|############################## |######################### -0.5|################## |################# 0.0|################# |########### +0.5|############ |######### +1.0|############### |###### +1.5|##### |############# +2.0|####### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%