weatherless...................51.50241% offense.......................37.79974% balance.......................32.96861% sand..........................23.65515% rain..........................19.60115% hyperoffense..................19.03056% semistall..................... 6.70476% voltturn...................... 5.23411% choice........................ 4.71242% dragmag....................... 4.40061% sun........................... 3.96215% stall......................... 3.49633% hail.......................... 1.72186% sandoffense................... 1.42891% sandstall..................... 1.36140% monotype...................... 1.35078% trickroom..................... 1.11680% rainoffense................... 1.00344% rainstall..................... 0.56179% sunoffense.................... 0.41087% multiweather.................. 0.40490% sunstall...................... 0.36637% monodragon.................... 0.34339% monoground.................... 0.17615% monofighting.................. 0.13811% hailoffense................... 0.13028% monowater..................... 0.12553% monorock...................... 0.08087% monoice....................... 0.06920% monoghost..................... 0.06009% monodark...................... 0.05896% monobug....................... 0.05615% mononormal.................... 0.05061% tailwind...................... 0.04848% monoflying.................... 0.04626% hailstall..................... 0.04579% tricksand..................... 0.04114% monoelectric.................. 0.03926% monosteel..................... 0.03750% monofire...................... 0.03376% monograss..................... 0.02953% monopsychic................... 0.02767% gravity....................... 0.02553% monopoison.................... 0.02264% trickhail..................... 0.00922% allweather.................... 0.00863% trickrain..................... 0.00825% tricksun...................... 0.00642% monofairy..................... 0.00400% trapper....................... 0.00002% Stalliness (mean: -0.138) -2.0|## |######## -1.5|############ |#################### -1.0|#################### |######################## -0.5|########################### |############################# 0.0|############################## |########################## +0.5|####################### |################### +1.0|############## |######## +1.5|###### |### +2.0|## |# +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.36%