weatherless...................39.85189% balance.......................34.63380% offense.......................30.66084% sand..........................29.49249% rain..........................25.36911% hyperoffense..................22.97742% choice........................ 7.35706% semistall..................... 7.26598% dragmag....................... 7.05289% voltturn...................... 4.63161% stall......................... 4.46195% sun........................... 3.37907% hail.......................... 2.24440% sandstall..................... 1.44710% sandoffense................... 1.27294% rainoffense................... 1.00852% monotype...................... 0.93273% sunstall...................... 0.79211% rainstall..................... 0.66822% trickroom..................... 0.44937% multiweather.................. 0.33444% monodragon.................... 0.31683% monoground.................... 0.26463% monofighting.................. 0.19284% sunoffense.................... 0.18199% tailwind...................... 0.08312% hailstall..................... 0.05998% monorock...................... 0.04295% monowater..................... 0.03833% monosteel..................... 0.02276% monoice....................... 0.01667% monoghost..................... 0.01354% tricksand..................... 0.00984% monoflying.................... 0.00959% hailoffense................... 0.00675% monobug....................... 0.00555% tricksun...................... 0.00479% monodark...................... 0.00458% monofire...................... 0.00455% trickhail..................... 0.00406% monofairy..................... 0.00311% monopsychic................... 0.00257% monoelectric.................. 0.00207% trickrain..................... 0.00153% mononormal.................... 0.00107% monograss..................... 0.00062% monopoison.................... 0.00055% allweather.................... 0.00032% gravity....................... 0.00022% trapper....................... 0.00000% Stalliness (mean: -0.124) -2.0|### |############### -1.5|############## |########################### -1.0|################## |##################### -0.5|######################### |############################# 0.0|########################### |############################## +0.5|######################### |########################## +1.0|################## |####### +1.5|####### |#### +2.0|### |## +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.33%