weatherless...................76.52318% balance.......................40.56790% offense.......................34.66456% sand..........................16.66899% hyperoffense..................12.11273% semistall..................... 7.47506% voltturn...................... 5.91856% stall......................... 5.17974% sun........................... 4.36753% rain.......................... 3.98316% multiweather.................. 1.63575% dragmag....................... 1.30044% choice........................ 0.95820% sandoffense................... 0.62816% sandstall..................... 0.30252% sunoffense.................... 0.28732% trickroom..................... 0.28323% monotype...................... 0.26601% rainoffense................... 0.15474% hail.......................... 0.09364% monodark...................... 0.06378% sunstall...................... 0.04948% monowater..................... 0.04710% monofire...................... 0.03030% trapper....................... 0.02446% mononormal.................... 0.02432% monofairy..................... 0.02250% monorock...................... 0.01922% rainstall..................... 0.01522% tricksand..................... 0.01178% monodragon.................... 0.01116% monofighting.................. 0.01041% monobug....................... 0.00793% monoelectric.................. 0.00749% monoice....................... 0.00744% monosteel..................... 0.00576% monograss..................... 0.00522% tailwind...................... 0.00480% monoflying.................... 0.00353% tricksun...................... 0.00289% trickhail..................... 0.00223% monoghost..................... 0.00219% hailoffense................... 0.00097% hailstall..................... 0.00066% monopoison.................... 0.00039% allweather.................... 0.00025% monopsychic................... 0.00023% monoground.................... 0.00009% gravity....................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.049) -2.0|# |##### -1.5|######## |############ -1.0|########## |################## -0.5|##################### |########################### 0.0|############################## |############################ +0.5|########################### |#################### +1.0|########### |########## +1.5|##### |#### +2.0|## |### +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%