weatherless...................76.59528% balance.......................43.23732% offense.......................29.33084% sand..........................16.81124% hyperoffense..................14.94522% semistall..................... 7.35743% rain.......................... 5.58480% stall......................... 5.12919% voltturn...................... 4.51033% choice........................ 2.37670% sun........................... 1.92677% dragmag....................... 1.52255% multiweather.................. 0.97043% sandoffense................... 0.55161% sandstall..................... 0.29623% trickroom..................... 0.19435% monotype...................... 0.11495% rainoffense................... 0.08629% sunoffense.................... 0.05725% hail.......................... 0.05236% monofire...................... 0.04796% monofairy..................... 0.02196% sunstall...................... 0.01752% monowater..................... 0.01566% monodark...................... 0.01105% rainstall..................... 0.00790% monorock...................... 0.00674% tricksand..................... 0.00580% mononormal.................... 0.00563% monosteel..................... 0.00224% monofighting.................. 0.00162% tricksun...................... 0.00095% trapper....................... 0.00092% monoelectric.................. 0.00060% monobug....................... 0.00060% monograss..................... 0.00058% monoghost..................... 0.00040% trickhail..................... 0.00036% monoice....................... 0.00015% tailwind...................... 0.00014% monodragon.................... 0.00013% hailoffense................... 0.00012% monoflying.................... 0.00009% hailstall..................... 0.00004% monopsychic................... 0.00001% allweather.................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.040) -2.0|# |###### -1.5|############# |########## -1.0|######## |############### -0.5|################# |################### 0.0|############################## |############################# +0.5|##################### |###################### +1.0|########### |######## +1.5|#### |### +2.0|### |### +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%