weatherless...................64.46007% offense.......................50.15984% hyperoffense..................22.24195% balance.......................22.11155% sun...........................21.47329% rain..........................16.87419% multiweather.................. 9.19685% monotype...................... 6.66205% sand.......................... 5.03369% batonpass..................... 5.01880% semistall..................... 3.04176% sunoffense.................... 2.56021% stall......................... 2.44491% rainoffense................... 1.63769% hail.......................... 1.53144% mononormal.................... 1.38758% voltturn...................... 0.81563% monoflying.................... 0.64933% sandoffense................... 0.62483% choice........................ 0.61997% monowater..................... 0.60632% monopsychic................... 0.57488% monobug....................... 0.57471% monodragon.................... 0.43132% monosteel..................... 0.42113% dragmag....................... 0.41239% monodark...................... 0.39545% monofairy..................... 0.39166% monopoison.................... 0.38865% monoghost..................... 0.34078% monorock...................... 0.32440% trapper....................... 0.32356% sunstall...................... 0.29391% monofighting.................. 0.27772% monoground.................... 0.25359% monoice....................... 0.23630% monofire...................... 0.22693% monograss..................... 0.22485% trickroom..................... 0.20884% monoelectric.................. 0.20828% hailoffense................... 0.13424% sandstall..................... 0.13333% rainstall..................... 0.06128% tailwind...................... 0.05483% tricksun...................... 0.03594% hailstall..................... 0.02183% tricksand..................... 0.01689% trickrain..................... 0.01268% gravity....................... 0.01063% swagplay...................... 0.00720% trickhail..................... 0.00095% allweather.................... 0.00010% Stalliness (mean: -0.385) |# -2.0|### |########### -1.0|######################## |############################## 0.0|####################### |############ +1.0|##### |## +2.0|# | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.88%