weatherless...................51.83743% offense.......................41.98524% sun...........................32.85802% hyperoffense..................26.92868% rain..........................23.34112% balance.......................22.13766% multiweather..................12.15627% stall......................... 4.78193% sunoffense.................... 4.64600% semistall..................... 4.16650% batonpass..................... 4.01368% sand.......................... 3.57435% monotype...................... 3.56013% rainoffense................... 2.93904% sunstall...................... 1.03237% mononormal.................... 0.92062% hail.......................... 0.71585% voltturn...................... 0.59375% choice........................ 0.56099% monoflying.................... 0.51242% monowater..................... 0.50912% sandstall..................... 0.36764% sandoffense................... 0.32489% monosteel..................... 0.29991% monodragon.................... 0.27854% monofighting.................. 0.25722% monopsychic................... 0.25554% monofairy..................... 0.23254% dragmag....................... 0.21916% monoice....................... 0.18941% monoghost..................... 0.17932% trapper....................... 0.16619% monodark...................... 0.16614% monobug....................... 0.15888% rainstall..................... 0.14481% trickroom..................... 0.12806% monoground.................... 0.11665% tailwind...................... 0.07801% monograss..................... 0.07707% monorock...................... 0.06567% monopoison.................... 0.05822% monofire...................... 0.04627% monoelectric.................. 0.04289% tricksun...................... 0.04130% hailoffense................... 0.04101% trickrain..................... 0.03622% gravity....................... 0.00940% hailstall..................... 0.00650% tricksand..................... 0.00183% swagplay...................... 0.00113% trickhail..................... 0.00015% allweather.................... 0.00002% Stalliness (mean: -0.342) |## -2.0|###### |################# -1.0|############################ |############################## 0.0|######################## |############### +1.0|######## |### +2.0|### |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.72%