weatherless...................47.46483% sun...........................36.55542% offense.......................33.73406% hyperoffense..................27.75049% balance.......................22.53577% rain..........................22.25400% multiweather.................. 9.38917% stall......................... 9.03783% semistall..................... 6.94186% sunoffense.................... 5.80551% sand.......................... 2.99019% batonpass..................... 2.93765% rainoffense................... 2.72967% sunstall...................... 1.84409% monotype...................... 1.56763% sandstall..................... 1.01324% choice........................ 0.61002% mononormal.................... 0.47988% monoflying.................... 0.44050% monowater..................... 0.32051% rainstall..................... 0.28140% voltturn...................... 0.25720% monodragon.................... 0.20117% hail.......................... 0.17637% dragmag....................... 0.14708% monofighting.................. 0.12169% monosteel..................... 0.12149% sandoffense................... 0.11858% monopsychic................... 0.11353% tailwind...................... 0.10953% monofairy..................... 0.06633% trickroom..................... 0.06414% monograss..................... 0.05349% monoghost..................... 0.05334% trapper....................... 0.04614% monoice....................... 0.04571% monobug....................... 0.03774% monoground.................... 0.03539% tricksun...................... 0.03129% trickrain..................... 0.03057% gravity....................... 0.02267% monodark...................... 0.01634% monoelectric.................. 0.01278% monopoison.................... 0.00952% monofire...................... 0.00859% hailoffense................... 0.00765% monorock...................... 0.00741% hailstall..................... 0.00148% swagplay...................... 0.00003% tricksand..................... 0.00003% trickhail..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.159) |## -2.0|######### |######################## -1.0|########################### |########################### 0.0|############################## |##################### +1.0|############## |###### +2.0|##### |## +3.0|###### |# more negative = more offensive, more positive = more stall one # = 0.57%