monotype......................100.00000% weatherless...................76.01219% offense.......................48.79201% balance.......................26.84463% hyperoffense..................13.99465% monodragon....................10.75737% monowater.....................10.60099% sand.......................... 9.39714% monobug....................... 9.14784% semistall..................... 9.07816% monosteel..................... 8.62855% monoflying.................... 8.11212% sun........................... 7.27682% monoelectric.................. 6.71678% mononormal.................... 6.53304% voltturn...................... 5.79001% monopsychic................... 5.10602% rain.......................... 4.88465% monopoison.................... 4.61830% monofairy..................... 4.45781% monoground.................... 4.06003% monofire...................... 3.99894% monodark...................... 3.95501% monorock...................... 3.72118% monofighting.................. 3.59922% hail.......................... 2.43281% monograss..................... 2.07665% monoghost..................... 1.96389% monoice....................... 1.95550% stall......................... 1.29054% sunoffense.................... 1.28218% choice........................ 1.05509% tailwind...................... 0.83648% sandoffense................... 0.71697% rainoffense................... 0.51589% hailoffense................... 0.47902% trickroom..................... 0.29283% sandstall..................... 0.04547% rainstall..................... 0.02169% gravity....................... 0.01081% sunstall...................... 0.00808% dragmag....................... 0.00733% tricksun...................... 0.00531% multiweather.................. 0.00360% trickhail..................... 0.00031% hailstall..................... 0.00002% tricksand..................... 0.00000% Stalliness (mean: -0.180) -2.0|# |### -1.5|##### |########### -1.0|############### |######################### -0.5|############################## |###################### 0.0|################# |################### +0.5|############# |###### +1.0|############### |##### +1.5|#### | +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.52%