sun...........................62.80211% offense.......................43.47000% rain..........................30.39064% weatherless...................24.88421% balance.......................22.05836% hyperoffense..................21.80104% multiweather..................20.48323% sunoffense.................... 9.77739% stall......................... 6.87681% semistall..................... 5.79378% sand.......................... 2.26236% rainoffense................... 2.18575% sunstall...................... 1.98931% dragmag....................... 1.01521% rainstall..................... 0.58920% trickroom..................... 0.52402% monotype...................... 0.52339% trickrain..................... 0.41020% sandstall..................... 0.31264% tricksun...................... 0.29590% sandoffense................... 0.27440% hail.......................... 0.26506% trapper....................... 0.20873% voltturn...................... 0.13807% hailoffense................... 0.09579% monoflying.................... 0.07250% monosteel..................... 0.06689% monobug....................... 0.05020% monofighting.................. 0.04848% mononormal.................... 0.04732% choice........................ 0.04332% monoghost..................... 0.04292% monodragon.................... 0.04013% monopsychic................... 0.03342% gravity....................... 0.02854% monowater..................... 0.02377% monofairy..................... 0.02107% monopoison.................... 0.01775% monograss..................... 0.01464% monoice....................... 0.01256% monodark...................... 0.01229% tailwind...................... 0.01141% monorock...................... 0.00917% monoelectric.................. 0.00832% monoground.................... 0.00625% monofire...................... 0.00439% trickhail..................... 0.00165% tricksand..................... 0.00073% allweather.................... 0.00009% hailstall..................... 0.00000% Stalliness (mean: -0.188) | -2.0|# |#### -1.5|########### |#################### -1.0|############################## |######################## -0.5|######################## |####################### 0.0|################### |################## +0.5|########### |########### +1.0|######## |###### +1.5|### |#### +2.0|## |### +2.5|### |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.43%