weatherless...................91.50104% offense.......................44.12208% balance.......................31.02258% hyperoffense..................15.72531% voltturn...................... 7.67327% sand.......................... 6.45781% semistall..................... 6.23757% stall......................... 2.89246% trickroom..................... 1.32962% monotype...................... 1.00817% hail.......................... 0.91282% rain.......................... 0.65225% sun........................... 0.51138% dragmag....................... 0.48971% choice........................ 0.30511% monopoison.................... 0.26674% mononormal.................... 0.18656% sandstall..................... 0.18629% monoflying.................... 0.16498% hailoffense................... 0.16404% tailwind...................... 0.11804% monobug....................... 0.09657% sunoffense.................... 0.08429% monorock...................... 0.05923% monodark...................... 0.05373% rainoffense................... 0.04209% multiweather.................. 0.03531% monoground.................... 0.03414% monofire...................... 0.02900% monoelectric.................. 0.02779% monowater..................... 0.02716% monopsychic................... 0.02353% monoghost..................... 0.02273% tricksand..................... 0.02250% monofairy..................... 0.02188% trickhail..................... 0.02120% monofighting.................. 0.01601% monograss..................... 0.01572% monosteel..................... 0.01447% monoice....................... 0.01303% sandoffense................... 0.01268% monodragon.................... 0.00997% gravity....................... 0.00795% hailstall..................... 0.00372% trapper....................... 0.00117% sunstall...................... 0.00062% tricksun...................... 0.00011% Stalliness (mean: -0.145) -2.0|# |### -1.5|########### |############## -1.0|################### |####################### -0.5|############################## |############################# 0.0|############################# |########################## +0.5|################## |############## +1.0|####### |###### +1.5|##### |## +2.0|# |# +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.41%